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Sunday 13 June 2010

Super Mario Galaxy 2 Review (5.5/5)


Wait, it's already been three years since the original "Super Mario Galaxy"? The phenomemal 2007 effort boasted a lengthy campaign and near-endless replay value, and it was hard to see where Nintendo could take the iconic plumber next in the stars and just whether it could keep up the variety for another whole game. It's safe to say that it's mission accomplished, as "Super Mario Galaxy 2" effortlessly mixes nostalgic references with absurdly intelligent level design, making it an even better title than its predecessor. The story is mercifully slim, with Mario using a ship in the shape of his face (aka a faceship!) to find Princess Peach and Bowser in the centre of the universe by colllecting Power Stars. This well-trodden approach carries through to the World Map too, now resembling the 2D incarnations but brought up to date, and this allows for a much-easier navigation of the galaxies than the first game's Observatory. A word of advice, though: "Galaxy 2" is not for the faint of heart, upping the difficulty in both World 3 and (significantly) World 6 to the point where seasoned fans may even find themselves grimacing at the sheer challenge presented. Once again, the Comet Guide returns for newcomers in the guise of Rosalina, and a DVD is packaged with the UK release which, while patronising, will start families off quickly and accesibly. All this, combined with a wealth of unforgettable throw-backs to past titles, make for a nigh-on perfect game which will stun 360, PS3 and (especially) Wii owners alike!

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