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Saturday 26 March 2011

Pilotwings Resort Review (6/10)

Way back in 1991, a new flight simulator called Pilotwings released on the SNES and took everyone by surprise, revolutionising the genre and adding a suitably less realistic twist on flying from Nintendo. That there is a huge legacy behind the original is no surprise, then, and so the notion of creating a sequel exclusively for their new handheld must have sounded like an instant 'Ker-CHING!' to the 3DS developers. Enter Pilotwings Resort, an accomplished successor that manages to put the 3-D tech to great use and will easily please fans of both the franchise and Wuhu Island (where it's set, the same resort as that found in the Wii Fit and Wii Sports series). No real story is included, but that's no problem as you are set dozens of inventive and varied missions like popping balloons and scoring points by performing tricks. The controls work well, with the addition of the 3DS' analogue stick allowing more precision than before. Even the graphics manage to wow, not falling too far behind those of the Wii in terms of how the Miis and the island look. Where Resort falters big time is in its value for your cash- twenty years ago (woah, doesn't that show how quickly time flies!) a simple mission mode and limited multi-player battles would have been enough, but the likes of Ace Combat and Flight Simulator have proved that far more is possible nowadays, making the £40 asking price for this very hard to justify. I would recommend Pilotwings Resort for some light hearted fun on the 3DS, but best let that RRP drop before heading out to purchase it.

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